Sometimes called ‘Vish-Amrit’, Lock and Key acted out like a Greek myth. The catcher touches you, you freeze instantly. But the other runners who haven’t been caught yet can ‘unfreeze’ you from this sorcery. But unfreezing you would mean increasing their chances of being caught as the catcher would generally lurk around his prize catch. Only the bravest of them would take up this rescue mission. Some sacrificed their mobility so you could be free. Now you owe them your life but another ‘lock’ would mean watching the rest of the game as a viewer and not as a participant. This was also the time you found out which direction your moral compass pointed towards.
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